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- /*
- * Amiga GLUT graphics library toolkit
- * Version: 1.1
- * Copyright (C) 1998 Jarno van der Linden
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * glutXFunc.c
- *
- * Version 1.0 27 Jun 1998
- * by Jarno van der Linden
- * jarno@kcbbs.gen.nz
- *
- */
-
-
- #include "glutstuff.h"
-
-
-
-
- void glutDisplayFunc(void (*func)(void))
- {
- glutstuff.curwin->displayfunc = func;
- }
-
-
- void glutIdleFunc(void (*func)(void))
- {
- glutstuff.idlefunc = func;
- }
-
-
- void glutKeyboardFunc(void (*func)(unsigned char key,int x, int y))
- {
- glutstuff.curwin->keyboardfunc = func;
- }
-
-
- void glutReshapeFunc(void (*func)(int width, int height))
- {
- glutstuff.curwin->reshapefunc = func;
- }
-
-
- void glutVisibilityFunc(void (*func)(int state))
- {
- glutstuff.curwin->visibilityfunc = func;
- }
-
-
- void glutSpecialFunc(void (*func)(int key, int x, int y))
- {
- glutstuff.curwin->specialfunc = func;
- }
-
-
- void glutMenuStatusFunc(void (*func)(int status, int x, int y))
- {
- glutstuff.menustatusfunc = func;
- }
-
-
- void glutMouseFunc(void (*func)(int buton, int state, int x,int y))
- {
- glutstuff.curwin->mousefunc = func;
- }
-
-
- void glutMotionFunc(void (*func)(int x, int y))
- {
- glutstuff.curwin->motionfunc = func;
- }
-
-
- void glutPassiveMotionFunc(void (*func)(int x, int y))
- {
- glutstuff.curwin->passivemotionfunc = func;
- }
-